![]() ![]() ![]() ![]() I could describe the overwhelming emotions of standing on a rooftop in Los Angeles talking to developers about their games and seeing people from all walks of life showing off their creations – days and months and hundreds of hours worth of work that I had only a few minutes to look at before moving on to the next. I could stop and ramble on about the crowds and how frustrating it was for someone of a shorter stature to navigate through the twisting halls of the LA Convention Center, dealing with people running into me and having to hold onto Cory’s bag strap for dear life, using him as a buffer for those moments the crowds became untenable. Still, I was going to be on my own for at least some of the time, including those meetings we’d arranged beforehand, so I couldn’t rely on him every second of every day (even if he was great at helping keep conversations going and picking out great places to eat while in the city). Thankfully, I wasn’t alone, shadowing Senior Games Editor Cory Galliher to I wasn’t completely overwhelmed by the people and events we’d be meeting during the show’s highly compressed three day span. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |